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RadicalElements_RC_0625

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Unofficial patches to StarDrive 1. Worked on damage model: worked most of the bugs out of choosing a random module of ship to target. Worked on nonvisible combat: added range and arc calculation and a quadrant based directional damage thing. (previously there was no range or arc or directional damage.) This still doesnt use the experience system for targeting though. Need to work on that some but it cant be as good as the visible damage model because the invisible damage model has no collision detection. it just picks and fires. Needs more work but i think its better. changed the way force full sim works so that it is always on unless the lag is high. then it will turn all non visible combat to use the non visible combat model unless forcefull sim is on. If force full sim is on it will incrementally make more and more of the combat invisible based on the ships weapon count compared to lag. RadicalElements_RC_0625
Unofficial patches to StarDrive 1. Worked on damage model: worked most of the bugs out of choosing a random module of ship to target. Worked on nonvisible combat: added range and arc calculation and a quadrant based directional damage thing. (previously there was no range or arc or directional damage.) This still doesnt use the experience system for targeting though. Need to work on that some but it cant be as good as the visible damage model because the invisible damage model has no collision detection. it just picks and fires. Needs more work but i think its better. changed the way force full sim works so that it is always on unless the lag is high. then it will turn all non visible combat to use the non visible combat model unless forcefull sim is on. If force full sim is on it will incrementally make more and more of the combat invisible based on the ships weapon count compared to lag.

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